Maguca redesign


This page documents a redesign I've made of the legendary Etherian Maguca

Magu

Magecci, mutates from Magu at lv 30

Maguca, mutates from Magecci at lv 65


^scrollable gallery^


This redesign was made in April 2026, though tweaks have been made in October 2026, mostly relating to Blender's default color management settings being more suited for photorealism rather than stylised work


Redesign Drawing



Still moving Textures & Coloured Lights


This was done with these shader nodes and textures

^scrollable gallery^

I thought the patterns standing still would communicate a sense of other cartoony worldly-ness that I wanted to achieve with this character

As opposed to a traditional 'color ramp' node to create the toon shading, I used a float curve in order for the textures to be affected by the colours of the lights that hit it


Eyeball Rig

This was made with 3 shape key modifiers affecting a cube cutting into a sphere create the eyelids with a boolean modifier being controlled with drivers, which are connected to bones in the rig


Grease Pencil face

Here you can see a bit of my animation workspace, involving the Dope Sheet for Armature keys and Grease Pencil frames and the Video Sequencer for audio. Usually I animate all of a characters poses or expressions first before moving onto the other but this example doesn't involve any posing

I decided to choose a Grease Pencil object to use for the facial expressions as opposed to a traditional face rig as I enjoy the look of hand drawn expressions and thought it'd be fitting of a more chaotic character


Wiggle bones

I used the Wiggle 3/Jiggle Physics Blender addon to add physics to certain parts of the character like to the top of the hat to make it more dynamic and cartoony



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